Production Design by
Doug Chiang
Neil Lamont
From ILM.com - Apr 5, 2017
AN OVERVIEW OF THE ILM ART DEPARTMENT IN POST-PRODUCTION
Movie fans know the term concept art as one of the earliest stages of filmmaking. Directors and writers collaborate with the ILM Art Department to visualize story beats, characters, design creatures, vehicles, and define a film’s tone and mood. But, even after the cameras have rolled, the ILM Art Department plays a critical role in finishing the film.
John Knoll, ILM’s Chief Creative Officer and Executive Producer of Rogue One, said it best, “What we do is art. It should be no surprise art direction and design are things we do throughout production and post. Strong support from the ILM Art Department is critical to the success of the film.”
Rogue One’s Senior VFX Art Director, Yanick Dusseault, describes the role of the ILM Art Department in Post Visual Development below:
DESIGN
Much of the work in Post Visual Development is pure design. We design digital environments and sets, we alter designs from pre-production, we create ships, weapons, and creatures.
Full Rogue One Art Department credits:
Neil Lamont
From ILM.com - Apr 5, 2017
AN OVERVIEW OF THE ILM ART DEPARTMENT IN POST-PRODUCTION
Movie fans know the term concept art as one of the earliest stages of filmmaking. Directors and writers collaborate with the ILM Art Department to visualize story beats, characters, design creatures, vehicles, and define a film’s tone and mood. But, even after the cameras have rolled, the ILM Art Department plays a critical role in finishing the film.
John Knoll, ILM’s Chief Creative Officer and Executive Producer of Rogue One, said it best, “What we do is art. It should be no surprise art direction and design are things we do throughout production and post. Strong support from the ILM Art Department is critical to the success of the film.”
Rogue One’s Senior VFX Art Director, Yanick Dusseault, describes the role of the ILM Art Department in Post Visual Development below:
DESIGN
Much of the work in Post Visual Development is pure design. We design digital environments and sets, we alter designs from pre-production, we create ships, weapons, and creatures.
Full Rogue One Art Department credits:
imdb.com
Recommended reading:
The Art of Rogue One, a Star Wars Story
The Art of Rogue One: A Star Wars Story is an art book for the film Rogue One: A Star Wars Story, released by Abrams Books on December 16, 2016,the same day as the film itself. It is 256 pages in length.
External links:
Matt Allsopp (lead concept artist / storyboard artist) - on Artstation
Christian Alzmann (concept artist) - on Instagram
Thom Tenery (concept artist) - on ArtStation
Recommended reading:
The Art of Rogue One, a Star Wars Story
The Art of Rogue One: A Star Wars Story is an art book for the film Rogue One: A Star Wars Story, released by Abrams Books on December 16, 2016,the same day as the film itself. It is 256 pages in length.
External links:
Matt Allsopp (lead concept artist / storyboard artist) - on Artstation
Christian Alzmann (concept artist) - on Instagram
Thom Tenery (concept artist) - on ArtStation
Jon McCoy (concept artist) - personal website
Ivan Manzella (creature designer) - personal website
Jake Lunt (creature concept designer) - personal website
Andree Wallin (concept artist) - personal website
Luke Fisher (creature concept designer) - on ArtStation
Ryan Church (concept artist) - personal website
Glyn Dillon (costume designer) - on Instagram
Ivan Manzella (creature designer) - personal website
Jake Lunt (creature concept designer) - personal website
Andree Wallin (concept artist) - personal website
Luke Fisher (creature concept designer) - on ArtStation
Ryan Church (concept artist) - personal website
Glyn Dillon (costume designer) - on Instagram
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